Tag: Ambient occlusion

Introducing CodeBin projects

As I’m planning to expand the number of projects in my GitHub account in the near future, a GitHub widget in the sidebar doesn’t cut it anymore. Instead of having to hunt down blog posts for updates and improvements, now

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Fake ambient occlusion for tile maps

I was wondering how could I improve the looks of a simple tile map to make it look less blocky. I thought about developing an simple ambient occlusion shader, but at the same time I wanted to make it fast

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