Tag: LibGDX

Overlap2D 0.1.0 release

Overlap2D is a WYSIWYG UI, scene and level editor by UnderwaterApps, which was released as open source earlier this year. Its goal is to separate the game engine from content creation. Currently, it has a LibGDX runtime. Main features include:

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Pixelated rendering in LibGDX

In this article I’m having a look at rendering 3D geometry and/or sprites in arbitrary low resolutions in LibGDX. I’m taking my previous article with the crate model imported from Blender and change it to render the view into a

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Using Blender 3D models in LibGDX

This tutorial will show you how to export a simple 3D model from Blender and use it in the LibGDX Java game development framework. It is in no way a comprehensive guide on any of the subjects covered, but will

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Using fixed screen coordinates in libGDX

There may be a time when you really have no intention to deal with OpenGL’s Y-up coordinate system. For example you might have some legacy game code you’re porting which uses screen coordinates at a fixed resolution. Wouldn’t it be

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