Tag: Open source

Overlap2D 0.1.0 release

Overlap2D is a WYSIWYG UI, scene and level editor by UnderwaterApps, which was released as open source earlier this year. Its goal is to separate the game engine from content creation. Currently, it has a LibGDX runtime. Main features include:

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Introducing Mangler.js

Mangler.js is a JavaScript object processing library that helps you transform, restructure, query, index and extract parts of your objects and JSON data. It is open source under GPLv3. As I often work with bespoke applications where requirements change regularly,

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Introducing CodeBin projects

As I’m planning to expand the number of projects in my GitHub account in the near future, a GitHub widget in the sidebar doesn’t cut it anymore. Instead of having to hunt down blog posts for updates and improvements, now

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Extract FLI animation frames to PNG

The original animations in Ocamel were created in Autodesk Animator, saved in FLI animation format. In the original release I was using a third party Pascal library to run them, but in the 10th Anniversary Edition I had to create

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NumGuess updates and EsoInt

I’m happy to report that most NumGuess versions have been updated according to the guidelines. With Perl only missing a minor feature, non-compliant versions are down to Assembly, Jasmin and Brainfuck, of which the latter is not expected to receive

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Jedi Outcast source code released

This is one way to ease the pain: Raven Software has released the source code for Jedi Knight II: Jedi Outcast. It can be downloaded from this SourceForge project page, released under GPLv2. UPDATE: The source code for its sequel,

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Private Git code hosting with GitLab

I was recently looking at ways to host our development projects’ codebase at work. The current situation is far from ideal: all the code is stored on a Windows shared folder somewhere on our network, to my defense, they’re mostly

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Number guessing hello world games

A long time ago I thought I’d write a simple hello world application in every programming language I encountered over the years. As a simple hello world isn’t too interesting and doesn’t show anything regarding language capabilities, I decided to

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